![]() ![]() There are various options for recalculating angles and setting vertex colors, modifying polygons, creating and merging meshes. More advanced users can take advantage of the integrated scripting API in order to define actions for the objects they create. Making use of the Direct3D and OpenGL rendering technologies, CopperCube enables you to design anything from simple objects to 3D virtual reality scenes with complex elements.Ī powerful 3D modelling program suitable for all designers Mobile app developers can integrate it with the Java SDK or the Android SDK so as to create interactive apps and games. It comes in handy for both application, web and game designers, providing a generous tool set that they can use to deliver impressing results.CopperCube update 5.7.1 is now available. ![]() This is a maintenance release, including mostly bug fixes and minor improvements. It is free for all existing users, as always. When you use WebGL in fullscreen mode you can additionally enable pointer lock - meaning First Person Shooter controls work on the website as in a desktop app game: Coppercube 5.3 crack free# The mouse cursor gets hidden and you move the the view by moving the mouse. This feature now works nicely on all modern browser supporting this, and additionally features using mouse coordinates (like the "When clicked on this" or "hovered by mouse" behaviours) work nicely as well by assuming the mouse cursor is now in the center of the screen. There is now a new property value named "PositionAbs" supported by all scene nodes, which returns the absolute position of an object when using ccbGetSceneNodeProperty().Fixed a problem when using a static object with a game AI behavior: Previously, if this object had collision enabled, it wasn't able to correctly shoot because it would cause to collide with itself (if collision was enabled for this object).Fixed a problem causing custom behavior scripts not work when loading anĮxternal.Fixed a bug causing jumpy camera when clicking and pointer lock is enabled in WebGL.Ĭcb file into the game using ccbSwitchToCCBFile().Updated documentation with missing parameters, for example for the ccbSteamSetAchievement() command.Default Window size for new Windows apps is now 800圆00.Default canvas size for new WebGL apps is now 800圆00.Fixed a bug which prevented changing the color of dynamic lights sometimes.Fixed bug with deserializing light data when using JavaScript.Fixed a bug causing animated foliage not to be rendered sometimes in WebGL client.Other, smaller new features and bug fixes: The default Android update mode is now 'every frame' instead of 'when scene changed', resulting in a more smooth gameplay.The editor now uses some bigger default window sizes when run on bigger screens.Īlso, this will reduce the 'stuttering' which some people noticed on faster Android devices. ![]()
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